2D Environment Artist — Layered Interior Scenes for a Premium Virtual Platform
## About the project
We are building a private, members-only virtual platform designed as an elegant residence — a "house" whose interior rooms members visit and move through on web and mobile. The aesthetic is warm luxury residential: golden hour light, rich natural materials, deep greens and warm neutrals, the feeling of a beautiful private home in the early evening. Think quiet wealth and warmth — never clinical, never corporate, never game-like.
This is not flat illustration work. Each room must be painted as a **layered environment scene built for parallax and camera movement** — our developer will assemble your layers into scenes that subtly shift, drift, and transition as members move through the house.
## Scope — Phase 1 (5 scenes)
- The entry hallway (the anchor scene — this one sets the visual DNA for everything)
- Four interior rooms, each with its own character and function
Additional rooms (9 more) will follow for the right artist, making this a substantial ongoing relationship — Phase 1 is how we choose that artist.
## What you'll receive from us
- A complete art direction bible: palette (hex codes), typography, lighting direction, mood, and a page per room describing its function, furniture, and emotional temperature
- Concept reference images for each room conveying composition and atmosphere
- Direct feedback from the founder — the vision holder — at sketch, color, and final stages
## Technical deliverables (per scene)
- Full scene painted in **separated layers** (background, midground elements, foreground framing, light effects), delivered as layered source files (PSD or equivalent) with clean alpha/transparency per layer — typically 5–8 layers per scene
- Backgrounds and mid layers painted **beyond the visible frame** (bleed on all sides) so edges never show during camera drift
- **Door states** for each doorway: closed, ajar, and open (doors are our transitions between rooms)
- Web-optimized exports (PNG per layer) at resolution suitable for desktop and mobile
- Source files included; full rights transfer on payment
## Required experience — please only apply if this describes you
- You have shipped **layered environment/background art for interactive use**: visual novels, point-and-click adventure games, animated explainers, parallax web experiences, or 2.5D game environments
- Your portfolio shows **painted interiors with atmospheric lighting** — warmth, light pools, believable materials
- You understand painting for parallax: layer separation, bleed, and how a scene reads when the camera moves
## Style keywords
Warm luxury residential interiors · golden hour · painterly realism or refined stylization (no cartoon, no anime, no vector-flat) · rich wood, velvet, brass, linen · quiet, unhurried, inviting
## Process and terms
- **Paid test scene first:** we begin with the hallway as a standalone paid milestone. If the collaboration works, you're awarded the remaining Phase 1 rooms, with Phase 2 (9 rooms) to follow.
- NDA required before receiving the full art direction bible (the platform is pre-launch).
- Please include in your proposal: (1) 2–3 portfolio pieces showing layered environment work — links to the specific pieces, not just your profile, (2) a one-line description of how you'd technically structure the hallway's layers, and (3) your per-scene rate and turnaround time.
Applications that don't address item (2) will not be considered — it's how we know you read this.